Agent/Swarm Design Patterns
Designing effective agents and swarms requires considering various patterns and approaches.
Agent Design Patterns
1. State Machine Agents
Concept: Agents operate based on a defined set of states (e.g.,
IDLE
,MONITORING
,TRADING
,ERROR
). Transitions between states are triggered by market conditions, internal logic, or external commands.Use Case: Agents with clear, distinct operating modes (e.g., a trading agent that only trades during specific market volatility levels).
Implementation: Use enums or constants for states. Agent logic involves checking the current state and deciding the next action or state transition.
2. Skill-Based Agents
Concept: Agents are composed of modular "skills" (e.g.,
price_prediction
,trend_analysis
,order_execution
). The agent orchestrates these skills to achieve its goal.Use Case: Complex agents requiring diverse capabilities that can be reused or combined differently.
Implementation: Define skills as separate functions or classes. The main agent logic calls upon these skills as needed. Configuration might specify which skills are active.
3. Event-Driven Agents
Concept: Agents react to specific events (e.g.,
price_update
,new_block
,order_filled
,signal_received
).Use Case: Agents that need to respond quickly to real-time information.
Implementation: Use event listeners or callbacks. The agent's core logic resides within these event handlers.
4. Goal-Oriented Agents
Concept: Agents have a defined objective (e.g.,
maximize_profit
,maintain_portfolio_balance
,minimize_risk
) and use planning or search algorithms to determine actions that best achieve the goal.Use Case: More sophisticated agents requiring complex decision-making.
Implementation: May involve planning algorithms (simple heuristics or more complex AI planners) and requires a way to evaluate how actions contribute to the goal.
Swarm Design Patterns
1. Homogeneous Swarms
Concept: All agents in the swarm are of the same type and run the same core logic, potentially with slightly different parameters or initial states.
Use Case: Tasks where diversity isn't crucial, and collective behavior emerges from simple interactions (e.g., basic parameter optimization using PSO).
Implementation: Create multiple instances of the same agent type.
2. Heterogeneous Swarms (Specialized Roles)
Concept: Swarm consists of agents with different types or roles (e.g.,
Scout Agents
finding opportunities,Trader Agents
executing trades,Risk Manager Agents
overseeing portfolio).Use Case: Complex tasks requiring division of labor and specialized expertise.
Implementation: Create agents of different types and define how they interact or share information within the swarm context.
3. Hierarchical Swarms
Concept: Swarms are organized in levels, where higher-level swarms or agents might manage or coordinate lower-level swarms or agents.
Use Case: Large-scale problems or managing swarms targeting different markets or strategies.
Implementation: Requires mechanisms for inter-swarm communication or manager agents.
4. Competitive Swarms
Concept: Multiple swarms (or agents within a swarm) compete against each other, potentially using adversarial strategies or game theory.
Use Case: Simulating market dynamics, testing strategy robustness.
Implementation: Requires defining competitive objectives and interaction rules.
5. Cooperative Swarms (Information Sharing)
Concept: Agents within a swarm share information (e.g., market observations, successful parameters, potential opportunities) to improve collective performance.
Use Case: Distributed sensing, collaborative optimization.
Implementation: Requires a communication mechanism (direct or mediated via backend/storage) and protocols for sharing and utilizing information.
Choosing Patterns
The best patterns depend on the specific problem you are trying to solve with JuliaOS. Consider:
The complexity of the task.
The need for real-time responsiveness.
The importance of agent diversity vs. homogeneity.
The scale of the problem.
The nature of agent interactions (cooperative, competitive, independent).