LogoLogo
  • JuliaOS Documentation Hub
  • About JuliaOS
    • Mission & Vision
    • Features and Capabilities
    • Roadmap
    • Tokenomics
  • Ecosystem
    • Overview
  • Partners
    • Heurist
    • Fetch.ai
    • Soulgraph
    • cheqd.io
    • Aethir
    • Anyone
    • TensorLabs
    • Hashpower
  • Technology
    • Overview
    • Open Source
      • Modular Framework
      • CLI Mode
    • AI Platform
      • Dashboard
      • Agent Management
      • Swarm Management
      • Marketplace
      • Mining
    • LLM
    • Launchpad
    • Robotics & IOT
      • SwarmIOT
      • Modular AI with Robotics
        • J3OS MiniLLM
          • 🔧 Use Cases
  • Technical
    • Overview
    • Developer Hub
      • Getting Started
        • Installation Guide
          • Github Guide
        • Basic Concepts
        • Quick Start Guide
          • Handling secrets
        • Examples and Use
          • Example: Using the Trading Functionality
          • Example: Using the Benchmarking Feature
          • Example: Multi-Agent Swarm Coordination
          • Example: Using the Python Wrapper for LLM Integration
          • Example: Using Cross-Chain Bridges
          • Example: Creating and Running a Swarm Optimization
          • Page 4
      • Best Practices
        • Performance Tuning
        • Agent/Swarm Design Patterns
        • Best Practices & Patterns
        • Security Best Practices
      • CLI
        • JuliaOS CLI Interface
        • Agent Management (CLI)
        • CLI Configuration
        • Cross-Chain Hub (CLI)
        • Swarm Management (CLI)
        • CLI Troubleshooting
        • Wallet Management (CLI)
      • Framework SDK
        • Modules
          • Bridge
          • Agents Module
          • Dex
          • Swarms Module
          • Wallet
        • Python Wrapper
          • LangChain Integration
          • Python Wrapper
      • Contributing Guide
      • Extending JuliaOS
      • Development Setup & Conventions
      • Testing & Debugging
      • Troubleshooting
    • Architecture
      • High Level JuliaOS
      • CLI <-> Backend Communication
      • Data Storage Architecture
      • Framework Internals
      • Architecture Deep Dive
        • Architectual Notes
    • Concepts
      • Core Features & Concepts
      • Agents
        • Agent Skills & Specializations
      • Swarms
      • Neural Networks
      • Blockchains & Chains
      • Bridges (Cross-Chain)
      • Integrations
        • Google ADK
        • LLMs
        • Price Feed
        • DEX Integration
      • Storage
      • Trading Capabilities
      • Use Cases
      • Wallets
      • Portfolio Optimization
  • Research
    • JuliaOS Research
  • API Documentation
    • API Reference
      • API Reference: Julia Backend Commands
      • API Reference: CLI Commands
      • API Reference: Node.js API
      • API Reference: Python API
      • API Reference
  • Community
    • Community & Support
  • FAQ
    • General
    • Technical
    • Community
Powered by GitBook
On this page
  • Agent Design Patterns
  • 1. State Machine Agents
  • 2. Skill-Based Agents
  • 3. Event-Driven Agents
  • 4. Goal-Oriented Agents
  • Swarm Design Patterns
  • 1. Homogeneous Swarms
  • 2. Heterogeneous Swarms (Specialized Roles)
  • 3. Hierarchical Swarms
  • 4. Competitive Swarms
  • 5. Cooperative Swarms (Information Sharing)
  • Choosing Patterns
Export as PDF
  1. Technical
  2. Developer Hub
  3. Best Practices

Agent/Swarm Design Patterns

Designing effective agents and swarms requires considering various patterns and approaches.

Agent Design Patterns

1. State Machine Agents

  • Concept: Agents operate based on a defined set of states (e.g., IDLE, MONITORING, TRADING, ERROR). Transitions between states are triggered by market conditions, internal logic, or external commands.

  • Use Case: Agents with clear, distinct operating modes (e.g., a trading agent that only trades during specific market volatility levels).

  • Implementation: Use enums or constants for states. Agent logic involves checking the current state and deciding the next action or state transition.

2. Skill-Based Agents

  • Concept: Agents are composed of modular "skills" (e.g., price_prediction, trend_analysis, order_execution). The agent orchestrates these skills to achieve its goal.

  • Use Case: Complex agents requiring diverse capabilities that can be reused or combined differently.

  • Implementation: Define skills as separate functions or classes. The main agent logic calls upon these skills as needed. Configuration might specify which skills are active.

3. Event-Driven Agents

  • Concept: Agents react to specific events (e.g., price_update, new_block, order_filled, signal_received).

  • Use Case: Agents that need to respond quickly to real-time information.

  • Implementation: Use event listeners or callbacks. The agent's core logic resides within these event handlers.

4. Goal-Oriented Agents

  • Concept: Agents have a defined objective (e.g., maximize_profit, maintain_portfolio_balance, minimize_risk) and use planning or search algorithms to determine actions that best achieve the goal.

  • Use Case: More sophisticated agents requiring complex decision-making.

  • Implementation: May involve planning algorithms (simple heuristics or more complex AI planners) and requires a way to evaluate how actions contribute to the goal.

Swarm Design Patterns

1. Homogeneous Swarms

  • Concept: All agents in the swarm are of the same type and run the same core logic, potentially with slightly different parameters or initial states.

  • Use Case: Tasks where diversity isn't crucial, and collective behavior emerges from simple interactions (e.g., basic parameter optimization using PSO).

  • Implementation: Create multiple instances of the same agent type.

2. Heterogeneous Swarms (Specialized Roles)

  • Concept: Swarm consists of agents with different types or roles (e.g., Scout Agents finding opportunities, Trader Agents executing trades, Risk Manager Agents overseeing portfolio).

  • Use Case: Complex tasks requiring division of labor and specialized expertise.

  • Implementation: Create agents of different types and define how they interact or share information within the swarm context.

3. Hierarchical Swarms

  • Concept: Swarms are organized in levels, where higher-level swarms or agents might manage or coordinate lower-level swarms or agents.

  • Use Case: Large-scale problems or managing swarms targeting different markets or strategies.

  • Implementation: Requires mechanisms for inter-swarm communication or manager agents.

4. Competitive Swarms

  • Concept: Multiple swarms (or agents within a swarm) compete against each other, potentially using adversarial strategies or game theory.

  • Use Case: Simulating market dynamics, testing strategy robustness.

  • Implementation: Requires defining competitive objectives and interaction rules.

5. Cooperative Swarms (Information Sharing)

  • Concept: Agents within a swarm share information (e.g., market observations, successful parameters, potential opportunities) to improve collective performance.

  • Use Case: Distributed sensing, collaborative optimization.

  • Implementation: Requires a communication mechanism (direct or mediated via backend/storage) and protocols for sharing and utilizing information.

Choosing Patterns

The best patterns depend on the specific problem you are trying to solve with JuliaOS. Consider:

  • The complexity of the task.

  • The need for real-time responsiveness.

  • The importance of agent diversity vs. homogeneity.

  • The scale of the problem.

  • The nature of agent interactions (cooperative, competitive, independent).

PreviousPerformance TuningNextBest Practices & Patterns